![]() ![]() I am actually kind of annoyed at myself for not following Jupiter Hell after PAX (I did not have a gaming PC at the time so anything I enjoyed at the show that was slated for PC release was kind of forgotten). I chatted up one of the devs at the show and he gave me a business card with the game’s name on it: Jupiter Hell. It’s clear this game draws a lot of inspiration from Doom. Doom was one of the first FPS games I experienced. Now, I am a huge Doom fan, and not just the recent games. It had this dark space setting with heavy metal vibes, and all in all, looked really cool. ![]() When starting a game of Jupiter Hell, you need to choose a class, a game mode, and a difficulty, as well as your character's name.Way back at PAX East 2018, I had an opportunity to demo this turn-based action game. Your class determines your starting equipment, which of 3 active skills you start with (and what class resource is spent to activate it), and which traits can be learned. There are no other effects from class choice, except for items which affect the use of a class skill or class resource not being able to drop for other classes.Ī new character starts at level 1. As you earn Experience, your character gains levels. Each time you level up, you will be taken to the Trait screen to choose a new trait, or increase your level in an existing trait. You can also defer this choice until later. The Trait list can be navigated to at other times by going right from the Character screen, in order to check your traits or to use a deferred trait selection. Each trait has 3 levels.Įach class has 10 basic traits which have no prerequisites, 7 advanced traits which require 1 or 2 levels in a basic trait before they can be taken, and 5 Master traits, which have multiple prerequisites including a level requirement (8 for L1, 11 for L2, 14 for 元). Master traits are written in capital letters, and only one can be taken on each character. Some traits are available on more than one class, and may even be a basic trait on one class but advanced on another. Removed traits - these are no longer available in the current version. Often their effect has been merged into other still existing traits.Jupiter Hell is an old-school-inspired game that presents itself in a dedicated throwback aesthetic as well. The environments of the space station are dank and poorly lit, hiding all manner of evil around each corner. The cramped hallways add to the dread of the otherworldly evil and make the game feel like a mixture of DOOM 3's claustrophobic levels mixed with the industrial aesthetic found in the classic Aliens film. Even the menus in the game are presented in CRT-like text boxes accompanying subtle screen curvature mimicking computers from the '90s era. ![]() Environments are randomly generated and take players to space stations, military bases, and even dusty mining colonies on Jupiter's moon. The game even translates this old-school aesthetic into its controls, eschewing mouse support for keyboard or controller only. This choice immediately makes sense upon the first taste of the grid-based gameplay. After beginning a run by choosing a class, players are immediately thrown into action. Players can only move in the four cardinal directions, and time freezes between moves. As players navigate the environment, enemies will be encountered, and if they are in sight of the player, they can be shot. Attacking takes a turn, and enemies can attack while players move as well.Įvery enemy encountered displays stats in the top right of the screen, and players must compare the protagonist's stats with the enemies to see the chance of winning each battle. Defeat an enemy and it will explode into a drop of any combination of weapons, ammo, or other items, much like DOOM Eternal. Players can swap out weapons and pick up much-needed ammunition for the ensuing battles to come. ![]() Jupiter Hell also employs a cover system, with players able to peek around corners and deliver a safe shot that kills enemies without much risk. Jupiter Hell is, at its core, a true roguelike, meaning that upon death, a player must restart the game without any progression remaining intact. Every new run is a fresh start, with players only able to rely on the knowledge learned from mistakes as a way to progress further next time. ![]()
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